Apr 21, 2015
The U.S. Department of Education and Games for Change, with the support of the Entertainment Software Association (ESA) hosted on April 21 the first-ever Games for Learning Summit where commercial game developers, publishers, expert educators, students, government officials, and other stakeholders identified strategies for the broader creation and use of high-quality video games in the classroom and beyond. The summit was in direct response to President Barack Obama's ConnectED, an initiative that aims to empower educators with the best technology and digital content to enrich the learning experience for students.
It was an amazing experience to run a workshop about "Empowering Students to Design" with Shannon Sullivan (VP, Product & Technology, Globaloria), Scott Larner (Director, Scholastic Art & Writing Awards), Andrea Chaves (Spanish & Technology Educator, The Young Women's Leadership School of Astoria) and her students, Daniela, Margot and Gabriela, who spoke about their experiences learning STEM and computing through designing their own games for change.
Here are some tweets from the event!